Defeat The Artillery Forces Surrounding Vette Bug

  1. A Bug (蟲, Mushi) is an organism that originate from Adolla that has a spark of the Adolla Burst inside them. When exposed to humans, it forces Spontaneous Human Combustion in them, which commonly turns them into Infernals, but if compatible, they can become a Third Generation or presumably a Second Generation. The White-Clad utilises the bugs in their mission of finding the Eight.
  2. SOVIET ARTILLERY NEAR KIEV 400 batteries of artillery. He had 800 tanks against the Germans' 83 tanks and 98 self-propelled assault guns. Tactically the Nogay Steppe, one of the least hospitable regions of southern USSR, presented all kinds of difficulties for the defense. The Sixth Army front spanned th.
Defeat The Artillery Forces Surrounding Vette Bug

CHAPTER IX
The Battle for the Dnepr Line

A Confederate attempt to regain ground that had been lost around Richmond, Virginia, is thwarted when Union troops turn back General Robert E. Lee’s assault at the Battle of Darbytown and New. Without nuclear weapons, Russia could wreak havoc with cruise missiles. However, Russia lacks transports to deliver sufficient ground troops, heavy weapons, fuel and ammo to fight the British military.

Army Group South

The Dnepr, the second largest Russian river, affords the strongest natural defense line in western Russia, especially when the battle is moving from east to west. At the confluence of the Pripyat the Dnepr broadens to about a half mile, and downstream the meandering main channel varies in width from a third of a mile to more than a mile. Below Kiev the river valley is twenty to twenty-five miles wide and the east bank is swampy and laced with secondary channels. At Kiev the west bank rises nearly 300 feet to form a fringe of steep cliffs. Below the city the west bank continues high, averaging between 150 and 300 feet along most of the lower course. The east bank is flat and treeless, and the bare steppe stretches away beyond the far horizon.

Fortified and adequately manned, the Dnepr line would have been almost ideally defensible; but the condition of Army Group South in the fall of 1943 was such that the river provided at most a modest degree of natural protection and a tenuous handhold. (Map 16) The troops, influenced by talk of an 'East Wall,' were dismayed to find on crossing that nothing had been built and that much of the proposed front had not even been surveyed. Later, one of the army chiefs of staff was to warn that troop morale could not again withstand such a shock.1

In the first week of October, Army Group South had 37 divisions with an average front-line infantry strength of 1,000 men each, or about 80 men per mile of front.This highly unfavorable ratio of troop strength to frontage was the price the army group had to pay for the protection of the river. Whether it was worth paying was doubtful from the first. Below Kiev the Dnepr angles southeastward for 250 miles; at Zaporozhye it doubles back to the southwest another 150 miles before reaching the Black Sea below Kherson. In making this great bend it travels nearly twice the straight-line distance between Kiev and the coast. The front of Army Group South and the Sixth Army, dropping off south of Zaporozhye to Melitopol, did not follow the lower angle of the river, but even so it was over a third longer than, for instance, a line Kiev-Nikolaev would have been. Tactically the Dnepr confronted Army Group South with the problem that had dogged its steps since Stalingrad--defending a front angled away to the east.

Defeat the artillery forces surrounding vette bugs

The Zaporozhye Bridgehead Lost

On 1 October Southwest Front launched a strong attack against the Zaporozhye

Battle Cry

Location
Umbral Grotto
Vloxen Mine
Petraj Overlook
Fort Defiance
Port Cascadia
Leadfoot Village
Lighthouse Point
Wolf's Crossing
Event type
Map meta event
Level
80
Followed by
Alluring Sabotage

Events[edit]

  • Control bases to increase troop readiness.
  • United Legions Readiness
  • Troop evaluation in: 10:00
[Group Event] Escort legion forces to the mine (80)
[Group Event] Assault Vloxen Mine! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Vloxen Mine from Dominion forces! (80)
Destroy enemy cannons around the mine (80)
Destroy the Dominion Comm Tower (80)
Escort the supply caravan to the mine (80)
Find and defuse Dominion mines (80)
Gather intelligence from Dominion recon specialists (80)
Squash skirmishes around the area to maintain troop morale (80)
[Group Event] Escort legion forces to the Fort (80)
[Group Event] Assault Fort Defiance! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Fort Defiance from Dominion forces! (80)
Defend the United Legions siege engineer as he repairs artillery (80)
Destroy Dominion bombers before they complete their runs (80)
Escort the supply caravan to the fort (80)
Squash skirmishes around the area to maintain troop morale (80)
Use precision rifles to destroy propaganda balloons (80)
[Group Event] Escort legion forces to the village (80)
[Group Event] Assault Leadfoot Village! (80)
Collect intelligence from Dominion recon specialists (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Leadfoot Village from Dominion forces! (80)
Destroy Dominion bombers before they complete their runs (80)
Destroy enemy cannons around Leadfoot Village (80)
Destroy the Dominion Comm Tower (80)
Escort the supply caravan to the village (80)
Squash skirmishes around the area to maintain troop morale (80)


Petraj Overlook

[Group Event] Escort legion forces to the overlook (80)
[Group Event] Assault Petraj Overlook! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Petraj Overlook from Dominion forces! (80)
Destroy enemy cannons around Petraj Overlook (80)
Escort the supply caravan to Petraj Overlook (80)
Protect the Petraj Overlook from enemy mortar fire (80)
Squash skirmishes around the area to maintain troop morale (80)
Use precision rifles to destroy propaganda balloons (80)
[Group Event] Escort legion forces to the port (80)
[Group Event] Assault Port Cascadia! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Port Cascadia from Dominion forces! (80)
Defend the United Legions siege engineer as he repairs artillery (80)
Destroy Dominion bombers before they complete their runs (80)
Escort the supply caravan to the port (80)
Protect Port Cascadia from enemy mortar fire (80)
Squash skirmishes around the area to maintain troop morale (80)

Defeat The Artillery Forces Surrounding Vette Bugs

[Group Event] Escort legion forces to the lighthouse (80)
[Group Event] Assault Lighthouse Point! (80)
[Group Event] Defeat the centurion ransacking the area before they escape (80)
[Group Event] Defend Lighthouse Point from Dominion forces! (80)
Destroy Dominion bombers before they complete their runs (80)
Destroy enemy cannons around Lighthouse Point (80)
Escort the supply caravan to the lighthouse (80)
Find and defuse Dominion mines (80)
Squash skirmishes around the area to maintain troop morale (80)
  • Troops are ready for the assault on the Wolf's Crossing. Capture all enemy controlled bases and defend legion controlled bases from Dominion attack.
  • United Legions forces are preparing the final assault on Wolf's Crossing.
  • Final assault begins in: 01:00
  • United Legions forces are marching to Wolf's Crossing.
  • Lane commanders in position: x/2
  • Attack window closes in: 20:00
    • [Group Event] Escort Blood and Ash forces to Wolf's Crossing (80)
    • [Group Event] Escort Iron and Flame forces to the bridge (80)
  • United Legions forces are sieging Wolf's Crossing!
  • Attack window closes in: 20:00
    • [Group Event] Defeat Vishen, Nicabar, and Ranoah, and seize control of the bridge (80)
  • United Legions forces have taken control of Wolf's Crossing. Enemy cache keepers have been sighted around Drizzlewood Coast.
  • Cache Keepers disperse in: 15:00
  • Northern assault begins in: 02:00
  • Southern bases under control of the United Legions are quiet, as the fight has pushed north across the bridge toward the Frost Citadel.
  • Map closes in: 02:00
  • Dominion forces are bombarding United Legions bases in the region. Fall back to Umbral Grotto!
  • Map closes in: 01:00

Rewards[edit]

Per evaluation
Defeat artillery forces surrounding vette
  • If participation percentage ≥ 30%
    • Vloxen Mine Container(only if Vloxen Mine is held)
    • Fort Defiance Container(only if Fort Defiance is held)
    • Leadfoot Village Container(only if Leadfoot Village is held)
    • Petraj Overlook Container(only if Petraj Overlook is held)
    • Port Cascadia Container(only if Port Cascadia is held)
    • Lighthouse Point Container(only if Lighthouse Point is held)
    • 13,335
  • Else if participation percentage ≥ 150%
    • Vloxen Mine Container(only if Vloxen Mine is held)
    • Fort Defiance Container(only if Fort Defiance is held)
    • Leadfoot Village Container(only if Leadfoot Village is held)
    • Petraj Overlook Container(only if Petraj Overlook is held)
    • Port Cascadia Container(only if Port Cascadia is held)
    • Lighthouse Point Container(only if Lighthouse Point is held)
    • 13,335
  • If the respective area is not held (Empty containers)
    • Vloxen Mine Container
    • Fort Defiance Container
    • Leadfoot Village Container
    • Petraj Overlook Container
    • Port Cascadia Container
    • Lighthouse Point Container

Dialogue[edit]

When any United Legions base gets attacked by Dominion
Crecia Stoneglow:Traitors at our back isn't sound strategy. Secure every base.
In United Legion controled areas the following announcements can be heard following troop evaluations
Defeat The Artillery Forces Surrounding Vette Bug

In the east:

Smodur the Unflinching:Almost there. Iron doesn't quit. Take down those bases.
Smodur the Unflinching:No time to rest on your laurels. Get to work.

In the west:

Crecia Stoneglow:Good going, soldiers. We're making headway.
Crecia Stoneglow:Legions! Every base counts. We will retake this territory.

Notes[edit]

  • Meta-event participation starts decaying after 20 minutes of not participating in any event.
    • Participation decay rate is 10% per minute (100% in a ten minutes troop evaluation interval).

Trivia[edit]

  • Prior to release of Jormag Rising the meta event would end as follows; before then restarting from the beginning within the same instance:
    • United Legions forces have taken control of Wolf's Crossing. Enemy cache keepers have been sighted around Drizzlewood Coast.
    • Imperators return to Umbral Grotto in: 15:00
    • Artillery strikes begin in: 02:00
    • Dominion forces are bombarding United Legions bases in the region. Fall back to Umbral Grotto!
AreasSouth:Breakroot Basin • Fort Defiance • Leadfoot Village • Lighthouse Point • Petraj Overlook • Port Cascadia • Umbral Grotto • Vloxen Mine • Wolf's Crossing
North:Archstone Coast • Canopy Crag • Cavern of Guiding Spirits • Claw's Roost • Dominion's Breach • Drizzlewood Peak • Frost Citadel • Frostvein Watch • Legions' Alcove • Sentinel Bay • The Bloodfield
Mastery InsightsSouth:Camp Apex • Meditative Falls • Vulpine Road • Waterfall's Nexus
North:Camp Cliffs • Falls • Frost Citadel • Northern Camp • The Frostveins
AchievementsSouth:Cache Hunter • Glory to the Legions • Mysterious Journal • Tengu Weapon Etchings • DailiesMore...
North:Ears Wide Open • Olaf Olafson's Secret → Treasure Sleuth • More Than She Bergen For • Shards of Jormag • Shiver at the Peaks • Skyscale Rider: Drizzlewood Coast • More...
Meta eventsSouth:Battle Cry (West: Vloxen Mine »» Fort Defiance »» Leadfoot Village | East: Petraj Overlook »» Port Cascadia »» Lighthouse Point) »»
North:Alluring Sabotage (Dominion's Breach »» Archstone Coast • Canopy Crag • Frostvein Watch • Sentinel Bay) »» Assault on the Frost Citadel

Defeat The Artillery Forces Surrounding Vette Bugle

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